Use left and right arrow keys to seek audio. AMD's new FidelityFX Super Resolution 2.0 (FSR 2.0) technology has been on a roll, with the company pushing out the FSR 2.0 source code, and into the arms ...
AMD's new FSR SDK v2.3.0 for game developers adds FSR Upscaling 4.1.1 for RDNA 3 GPUs and introduces an improved FSR Ray ...
Red Dead Redemption 2 now unofficially supports AMD FSR 2.0, thanks to the same mod that brought the upscaler to Cyberpunk 2077. The open-world game probably won't gain official support any time soon, ...
The FPS Review on MSN
AMD releases Adrenalin Edition 26.6.2 graphics driver and FSR SDK v2.3, bringing FSR 4.1 and Ray Regeneration 1.2 to RDNA 3
Owners of AMD Radeon RDNA 3-based graphics cards can rejoice as the latest FSR SDK is now available to developers who can ...
All of this new software tech is really cool, now that we're hitting the end of Moore's Law and having to increasingly rely on finesse over brute force. It's not about maintenance; it's about ...
Upscalers are designed to alleviate the pressure on your hardware by rendering the on-screen image at a lower resolution before uplifting it to your chosen pixel count. With that in mind, EFT's FSR ...
Despite just launching FidelityFX Super Resolution (FSR) 2.0 in June, AMD just announced FSR 3.0 at its RDNA 3 launch event — along with a new piece of tech AMD is calling Fluid Motion Frames. We ...
Last week AMD made its killer Fidelity FX Super Resolution 2.0 (say that five times fast) upscaling technology available for all developers to implement in their PC games. “Developers” is a broad term ...
What does "FSR" stand for, PC gamers? If you said FidelityFX Super Resolution, well, you're mistaken. It turns out FSR doesn't stand for anything; instead, it's simply a brand for AMD's graphics ...
In context: Since AMD made its FidelityFX Super Resolution (FSR) 2.0 upscaling technology open source, modders have devised methods of manually adding it to games that feature Nvidia's competing DLSS.
AMD's FidelityFX Super Resolution (FSR) is a method by which video games can reduce their render resolution (and thus, the GPU workload) and then upscale the lower-resolution input to the higher ...
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